

In the video this weapon is noted for its killing potential, close-range functionality and use as a cooking utensil for post-zombie encounters. The weapon is possibly a reference to a promotional video for the 2009 film Zombieland where survivor Rule #6 is a "Cast Iron Skillet".A good tactic against Boomers would be to shove them away to a safe distance, then switch to a firearm, backpedal, and dispatch it.Įllis holding Frying Pan in " Swamp Fever" It is hence unwise to attack a Boomer with the weapon because of its after-death bile effect. Like all melee weapons, the frying pan has a short range of attack.This allows players to use frying pans as melee weapon if no other desirable pistols or other melee weapons are available. Moreover, they are often accessible at the beginning of certain campaigns. Unlike most other melee weapons, the Frying Pan is usually found in predictable areas, such as a kitchen.Bear in mind your character will eventually get exhausted from shoving, unless the game is on Easy Mode. This keeps the Infected constantly stunned and unable to attack you, while you slowly pick them off. A good strategy for using the Frying Pan (and any other melee weapon) against a small horde is to shove them back, hit them with the Pan, then repeat the process.Kill a Charger with a melee weapon while they are charging. Not recommended for killing Boomers due to bile showering attacker and any nearby Survivors.Īchievements Main article: Achievements.Cannot be used to cut a Smoker's tongue.Attacks are less obstructive to the user's vision.Stumbles crowds of Infected relatively easily.It also sends the Infected's body flying a small distance. It spews blood on the screen, but never dismantles or mutilates the Infected. The Frying Pan is classified as a bludgeoning weapon. With the correct timing it is possible to kill a Charger with one hit while it is charging, allowing a Survivor to "level" a charge without first dealing damage to the Charger and to gain the achievement " Level a Charge". The melee weapons appear to do more damage if an Infected's head or upper body is targeted. Due to their death effects, it is generally advised to melee neither the Boomer (unless there is no choice) nor the Spitter (unless it is possible to move away immediately from the resulting acid splash). All melee weapons, on all difficulties, kill Common Infected and most Special Infected in one hit, aside from the Charger (which takes two-but see point below), the Witch (which takes four), and the Tank (which takes twenty, excluding the Chainsaw). Close combat weapons cause minimal friendly fire damage to the Survivors, even on Advanced and Expert difficulty levels (the Chainsaw is an exception). They have two main drawbacks: a limited reach and (with a few exceptions) relatively long cooldown periods. Unlike Pistols, close combat weapons never need to be reloaded and cannot run out of ammo (excluding the Chainsaw).

Melee weapons replace Pistols in the secondary weapon slot.
